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  • 2015 Horizon Report

    The Horizon Report is an annual publication charting emerging technologies for teaching and learning. It aims to provide expert research and analysis to educators to help them build upon the innovation happening at their institutions. In this post we review the Horizon Report – 2015 Higher Education Edition.

    March 25, 2015
  • Open badges and Recognition of Learning

    Higher Education institutions commonly use grade-based evaluations where students get rewarded for the knowledge they gain, and tasks such as projects, behavior, skills, and taking tests. The rewards come in the form of a grade (number, letter) or certificates and can be physical or virtual. The rewards may be determined by peer, self, or teacher-based assessments. Rewards…

    March 19, 2015
  • Moodle upgrades

    All of our VLEs (Virtual Learning Environments) are due to be upgraded to a new version of Moodle in the coming months. Upgrading to Moodle 2.8 will bring some new functionality to the VLEs and will include the introduction of a mobile-compatible theme to bring them up-to-date with users’ needs. In Moodle, ‘themes’ are the…

    March 13, 2015
  • Gamification in distance learning

    Gamification is a term being used to describe the integration of game elements, in some form, into course design.   The elements of gamification listed below, may increase the distance learners’ motivation by making learning more interesting and encourage them to be more engaged in the content:

    March 12, 2015
  • Recognition of learning in a ‘Skills ePortfolio’

    The achievements in learning are recognised in various ways.  In order to show commitment to high ethical and professional values and to lifelong learning, one is required to join a professional body associated with their field of expertise. The membership in such professional organisation can be obtained, for instance, by completing the qualification exam and…

    March 9, 2015
  • UoLIA-LTT attend gamification event

    The Learning Technology Team gained some insight recently into the world of games-based learning and gamification (the application of game elements to non-game tasks) at an event held at Senate House on 4th March 2015. The team learned a lot about using rewards and technology to enhance motivation and how to avoid some of the…

    March 5, 2015
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