Handheld Learning 2008 – Day Three

Upper Sugar room
Engaged, Inspired Mobile Learners

Dr. David Whyley, Learning2Go, Wolverhampton. Learnig beyond school because the devices go home with kids. are always mobile devicesout there, so bring the ‘domestic’ technology into the classroom. e-books https://istars.education.co.uk/Displaycontent.aspx?ArticleId=17 ebook readers with onscreen annotations.
smart synchronise keeping track of all devices, monitoring all screens for ‘teacher’ to view, file transfer off devices and onto controller’s computer (for homework submission), lock devices.

comfy sofa sit down and chat


falling ill

Handheld Learning 2008 – Day Two

Morning Session

gamebasedlearning 2009 – March 20th, The Brewery – www.gamebasedlearning.co.uk

Opening Address – Andrew Pinder, Chairman, Becta (bio)

Steven Berlin Johnson, Cultural Critic & Writer (bio)
lots of game mentions, lots of pictochatting, flash coughing, etc
sleeper curve

Danah Boyd, Social Media Scientist (watch vid)
nice hat, young people do the unexpected, bedroom culture, social grooming, having fun, information persistant, not as much predation online as we think, age/social barriers when kids told not to trust adults…

Laurie O’Donnell, Director of Learning and Technology, Learning & Teaching Scotland (bio)
very interesting, audience interactivity midflow

Lunch: meeting chatroom B buddies Schumi & Lia

Porter Tun: Hepper, Keri

Mike Sharples

Gaming breakout session

End of day social, free bubbly, more pictochatting

Handheld Learning 2008

Pecha Kucha


dr math rocks
resolving bad maths record. high sms costs, low bandwidth costs. Mxit – South African company, 7 million users, software is free. So can Mxit be used possitively in education? ‘Dr Maths’ homework hotline using Mxit. help with maths homework up to grade 12. 14:00 – 20:00 sundays-thursdays. over 2000 kids use it. 20 students from Uni of Pretoria are the tutors (anonymous), some physics and chemistry help too. mostly english, some africaans support too. approx 2000 students using the service. no advertising, growth via word of mouth.

mlearn2009 presentation:
themes: mobile, global, integrated. venue: uni of central florida

pocket pc program of highvale secondary college
800 students. mixed.
pocket pc program to help staff development – staff doing collaborative development to teach different modules each year.
HP pocket pcs. vodcasts. mlessons (thinking skills curriculums).

myths and legends of mobile learning
provide guides and access to computers so that students can convert the powerpoint slides to videos for their own hardware – rather than teachers doing the conversion for the students. that way each student with a different device can make the best material for their device.

don’t follow boring people

meraka institute – mobilEd
sustainable learning and teaching that are meaningfully enhanced with mobile learning technology

useful webapps running in mobile safari.


learnosity – large scale assessment of language

mobimundi.net (mamk.net)

Spiral Journey of Discovery, game, www.heliatrope.ca

Hidden Ideas (ltd), helping learning – an online platform – teachers set own fees, user groups, www.helpinglearning.co.uk

3sheep.co.uk, 3sheep.mobi – engaging tutors

Beyond Current Horizons (dan sutch futurelab) what happens 2025

Site blurb: Everybody with an interest in 21st Century learning and teaching practice is invited.

It’s a game.

The rules are simple. Anybody can present but you’re allowed 20 images that you show for 20 seconds each giving you a total of 6 minutes and 40 seconds before the next presenter is up. You can’t spend 6:40 on one image/slide or 2:20 or any other denomination you can only spend 20 seconds on each image/slide. It’s all part of the fun and keeps presentations concise. If the facilitator decides then the presentation may be open for discussion with the audience otherwise it’s straight on to the next presenter.
Each presentation is pre-loaded onto a laptop (Powerpoint or Keynote) and then is ready to go. The facilitator will make a brief introduction of the presenter and then the talk begins. Each presentation must be pre-configured to advance every 20 seconds, so it’s up to the speaker to keep pace with their slides.
More information about the origins of Pecha Kucha here